canvas.html 5.2 KB

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  1. <html>
  2. <head>
  3. <title>Canvas Performance Test</title>
  4. <!--
  5. <script type='text/javascript'
  6. src='http://getfirebug.com/releases/lite/1.2/firebug-lite-compressed.js'></script>
  7. -->
  8. <script src="include/util.js"></script>
  9. <script src="include/webutil.js"></script>
  10. <script src="include/base64.js"></script>
  11. <script src="include/canvas.js"></script>
  12. <script src="face.png.js"></script>
  13. </head>
  14. <body>
  15. Iterations: <input id='iterations' style='width:50' value="100">&nbsp;
  16. Width: <input id='width' style='width:50' value="640">&nbsp;
  17. Height: <input id='height' style='width:50' value="480">&nbsp;
  18. <input id='startButton' type='button' value='Do Performance Test'
  19. style='width:150px' onclick="begin();">&nbsp;
  20. <br><br>
  21. <b>Canvas</b> (should see three squares and two happy faces):<br>
  22. <canvas id="canvas" width="200" height="100"
  23. style="border-style: dotted; border-width: 1px;">
  24. Canvas not supported.
  25. </canvas>
  26. <br>
  27. Results:<br>
  28. <textarea id="messages" style="font-size: 9;" cols=80 rows=25></textarea>
  29. </body>
  30. <script>
  31. var msg_cnt = 0;
  32. var start_width = 300, start_height = 100;
  33. var iterations;
  34. function message(str) {
  35. console.log(str);
  36. cell = $D('messages');
  37. cell.innerHTML += msg_cnt + ": " + str + "\n";
  38. cell.scrollTop = cell.scrollHeight;
  39. msg_cnt += 1;
  40. }
  41. function test_functions () {
  42. var img, x, y, w, h, ctx = canvas.getContext();
  43. w = canvas.get_width();
  44. h = canvas.get_height();
  45. canvas.fillRect(0, 0, w, h, [240,240,240]);
  46. canvas.blitStringImage("data:image/png;base64," + face64, 150, 10);
  47. var himg = new Image();
  48. himg.onload = function () {
  49. ctx.drawImage(himg, 200, 40); };
  50. himg.src = "face.png";
  51. /* Test array image data */
  52. data = [];
  53. for (y=0; y< 50; y++) {
  54. for (x=0; x< 50; x++) {
  55. data[(y*50 + x)*4 + 0] = 255 - parseInt((255 / 50) * y, 10);
  56. data[(y*50 + x)*4 + 1] = parseInt((255 / 50) * y, 10);
  57. data[(y*50 + x)*4 + 2] = parseInt((255 / 50) * x, 10);
  58. data[(y*50 + x)*4 + 3] = 255;
  59. }
  60. }
  61. canvas.blitImage(30, 10, 50, 50, data, 0);
  62. img = canvas.getTile(5,5,16,16,[0,128,128]);
  63. canvas.putTile(img);
  64. img = canvas.getTile(90,15,16,16,[0,0,0]);
  65. canvas.setSubTile(img, 0,0,16,16,[128,128,0]);
  66. canvas.putTile(img);
  67. }
  68. function begin () {
  69. $D('startButton').value = "Running";
  70. $D('startButton').disabled = true;
  71. setTimeout(start_delayed, 250);
  72. iterations = $D('iterations').value;
  73. }
  74. function start_delayed () {
  75. var ret;
  76. ret = canvas.set_prefer_js(true);
  77. if (ret) {
  78. message("Running test: prefer Javascript ops");
  79. var time1 = run_test();
  80. message("prefer Javascript ops: " + time1 + "ms total, " +
  81. (time1 / iterations) + "ms per frame");
  82. } else {
  83. message("Could not run: prefer Javascript ops");
  84. }
  85. canvas.set_prefer_js(false);
  86. message("Running test: prefer Canvas ops");
  87. var time2 = run_test();
  88. message("prefer Canvas ops: " + time2 + "ms total, " +
  89. (time2 / iterations) + "ms per frame");
  90. if (Util.get_logging() !== 'debug') {
  91. canvas.resize(start_width, start_height, true);
  92. test_functions();
  93. }
  94. $D('startButton').disabled = false;
  95. $D('startButton').value = "Do Performance Test";
  96. }
  97. function run_test () {
  98. var width, height;
  99. width = $D('width').value;
  100. height = $D('height').value;
  101. canvas.resize(width, height);
  102. var color, start_time = (new Date()).getTime(), w, h;
  103. for (var i=0; i < iterations; i++) {
  104. color = [128, 128, (255 / iterations) * i, 0];
  105. for (var x=0; x < width; x = x + 16) {
  106. for (var y=0; y < height; y = y + 16) {
  107. w = Math.min(16, width - x);
  108. h = Math.min(16, height - y);
  109. var tile = canvas.getTile(x, y, w, h, color);
  110. canvas.setSubTile(tile, 0, 0, w, h, color);
  111. canvas.putTile(tile);
  112. }
  113. }
  114. }
  115. var end_time = (new Date()).getTime();
  116. return (end_time - start_time);
  117. }
  118. window.onload = function() {
  119. message("in onload");
  120. $D('iterations').value = 10;
  121. canvas = new Canvas({'target' : $D('canvas')});
  122. canvas.resize(start_width, start_height, true);
  123. message("Canvas initialized");
  124. test_functions();
  125. }
  126. </script>
  127. </html>